![]() ![]() Bullet creation has become even more complex than it was in Burst, due to various changes and broader options.Assault and Shotgun styles allow for sustained fire while moving away or toward an Aragami ("run and gun" techniques), Blasters have the option to store Oracle Points for later use with the Oracle Reserve function, and Sniper guns have an enhanced scope to support long-range sniping as well as the Concentrate ability. Each Gun has a specialty of its own, further differentiating the role of each gun.Some existing Gun Parts have been changed into Shotguns.Bullets that do not correspond to the player's equipped Gun Part will be automatically returned to inventory and cannot be equipped. For example, Sniper guns are now the only Gun Part capable of using Lasers, while only Blasters can use Bombs, and Shotguns Spread-fire. Bullets are now restricted to Gun Parts Gun Parts can no longer use all bullet types.It behaves similarly to an Assault gun but uses spread-type bullets rather than shot-type bullets and has abilities to support close combat. ![]() New bullets added, including: Meteor, and XL size bullets and modules for Blood bullets.Everything from God Eater Burst is carried over to God Eater 2, and everything from 2 is carried over to Rage Burst. ![]()
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