I'd say neither approach (A or B) is quite super-accurate or simply inaccurate. But, considering the Pacejka-like tire model, the compromises due to computer requirements, ISI-Simbin-Blimey did a FANTASTIC job.ģ) Developers may follow different approaches when producing sims:ī- simulation by the sheer weight of "numbers", by the use of strict, sophisticated, demanding mathematical models Some compromises had to be made (and we DO know the impact of decisions from creative consultants and marketing heads ). Pilots get their feedback from a variety of sources: the wind noise, the road noise, tire noise, transmission/engine noise, their own body sensations to lateral forces.Ģ) GTR2 is not perfect (actually, no simulation is, from Falcon 4, Jane's F/A-18 to iRacing). Pilots risk their lives when they race, or they risk their reputations or they risk multi-million dollar budgets when they wreck 2 cars in a row. Now, three MOST important things to consider:ġ) simulations WILL NEVER, EVER, replicate real life in its entirety (in spite of what some computer scientists think). By Mikelousado | Review Date: It goes a long way back: GP legends and Nascar 2003 paved the way to 3 significant titles: rFactor, GT Legends and GTR2.
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